/*
 * Copyright (C) 2013-2016 JadeCore <https://www.jadecore.tk/>
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2011-2016 Project SkyFire <http://www.projectskyfire.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
Name: debug_commandscript
%Complete: 100
Comment: All debug related commands
Category: commandscripts
EndScriptData */

#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GossipDef.h"
#include "MapManager.h"

#include <fstream>

class debug_commandscript : public CommandScript
{
    public:
        debug_commandscript() : CommandScript("debug_commandscript") { }

        ChatCommand* GetCommands() const
        {
            static ChatCommand debugPlayCommandTable[] =
            {
                { "cinematic",      SEC_MODERATOR,      false, &HandleDebugPlayCinematicCommand,   "", NULL },
                { "movie",          SEC_MODERATOR,      false, &HandleDebugPlayMovieCommand,       "", NULL },
                { "sound",          SEC_MODERATOR,      false, &HandleDebugPlaySoundCommand,       "", NULL },
                { NULL,             SEC_PLAYER,         false, NULL,                               "", NULL }
            };
            static ChatCommand debugSendCommandTable[] =
            {
                { "buyerror",       SEC_ADMINISTRATOR,  false, &HandleDebugSendBuyErrorCommand,       "", NULL },
                { "channelnotify",  SEC_ADMINISTRATOR,  false, &HandleDebugSendChannelNotifyCommand,  "", NULL },
                { "chatmmessage",   SEC_ADMINISTRATOR,  false, &HandleDebugSendChatMsgCommand,        "", NULL },
                { "equiperror",     SEC_ADMINISTRATOR,  false, &HandleDebugSendEquipErrorCommand,     "", NULL },
                { "largepacket",    SEC_ADMINISTRATOR,  false, &HandleDebugSendLargePacketCommand,    "", NULL },
                { "opcode",         SEC_ADMINISTRATOR,  false, &HandleDebugSendOpcodeCommand,         "", NULL },
                { "qpartymsg",      SEC_ADMINISTRATOR,  false, &HandleDebugSendQuestPartyMsgCommand,  "", NULL },
                { "qinvalidmsg",    SEC_ADMINISTRATOR,  false, &HandleDebugSendQuestInvalidMsgCommand,"", NULL },
                { "sellerror",      SEC_ADMINISTRATOR,  false, &HandleDebugSendSellErrorCommand,      "", NULL },
                { "setphaseshift",  SEC_ADMINISTRATOR,  false, &HandleDebugSendSetPhaseShiftCommand,  "", NULL },
                { "spellfail",      SEC_ADMINISTRATOR,  false, &HandleDebugSendSpellFailCommand,      "", NULL },
                { NULL,             SEC_PLAYER,         false, NULL,                                  "", NULL }
            };
            static ChatCommand debugCommandTable[] =
            {
                { "setbit",         SEC_ADMINISTRATOR,  false, &HandleDebugSet32BitCommand,        "", NULL },
                { "threat",         SEC_ADMINISTRATOR,  false, &HandleDebugThreatListCommand,      "", NULL },
                { "hostil",         SEC_ADMINISTRATOR,  false, &HandleDebugHostileRefListCommand,  "", NULL },
                { "anim",           SEC_GAMEMASTER,     false, &HandleDebugAnimCommand,            "", NULL },
                { "arena",          SEC_ADMINISTRATOR,  false, &HandleDebugArenaCommand,           "", NULL },
                { "bg",             SEC_ADMINISTRATOR,  false, &HandleDebugBattlegroundCommand,    "", NULL },
                { "getitemstate",   SEC_ADMINISTRATOR,  false, &HandleDebugGetItemStateCommand,    "", NULL },
                { "lootrecipient",  SEC_GAMEMASTER,     false, &HandleDebugGetLootRecipientCommand,"", NULL },
                { "getvalue",       SEC_ADMINISTRATOR,  false, &HandleDebugGetValueCommand,        "", NULL },
                { "getitemvalue",   SEC_ADMINISTRATOR,  false, &HandleDebugGetItemValueCommand,    "", NULL },
                { "Mod32Value",     SEC_ADMINISTRATOR,  false, &HandleDebugMod32ValueCommand,      "", NULL },
                { "play",           SEC_MODERATOR,      false, NULL,              "", debugPlayCommandTable },
                { "send",           SEC_ADMINISTRATOR,  false, NULL,              "", debugSendCommandTable },
                { "setaurastate",   SEC_ADMINISTRATOR,  false, &HandleDebugSetAuraStateCommand,    "", NULL },
                { "setitemvalue",   SEC_ADMINISTRATOR,  false, &HandleDebugSetItemValueCommand,    "", NULL },
                { "setvalue",       SEC_ADMINISTRATOR,  false, &HandleDebugSetValueCommand,        "", NULL },
                { "spawnvehicle",   SEC_ADMINISTRATOR,  false, &HandleDebugSpawnVehicleCommand,    "", NULL },
                { "setvid",         SEC_ADMINISTRATOR,  false, &HandleDebugSetVehicleIdCommand,    "", NULL },
                { "entervehicle",   SEC_ADMINISTRATOR,  false, &HandleDebugEnterVehicleCommand,    "", NULL },
                { "uws",            SEC_ADMINISTRATOR,  false, &HandleDebugUpdateWorldStateCommand,"", NULL },
                { "update",         SEC_ADMINISTRATOR,  false, &HandleDebugUpdateCommand,          "", NULL },
                { "itemexpire",     SEC_ADMINISTRATOR,  false, &HandleDebugItemExpireCommand,      "", NULL },
                { "areatriggers",   SEC_ADMINISTRATOR,  false, &HandleDebugAreaTriggersCommand,    "", NULL },
                { "los",            SEC_MODERATOR,      false, &HandleDebugLoSCommand,             "", NULL },
                { "moveflags",      SEC_ADMINISTRATOR,  false, &HandleDebugMoveflagsCommand,       "", NULL },
                { "phase",          SEC_MODERATOR,      false, &HandleDebugPhaseCommand,           "", NULL },
                { "tradestatus",    SEC_ADMINISTRATOR,  false, &HandleSendTradeStatus,             "", NULL },
                { "mailstatus",     SEC_ADMINISTRATOR,  false, &HandleSendMailStatus,              "", NULL },
                { "jump",           SEC_ADMINISTRATOR,  false, &HandleDebugMoveJump,               "", NULL },
                { "backward",       SEC_ADMINISTRATOR,  false, &HandleDebugMoveBackward,           "", NULL },
                { "load_z",         SEC_ADMINISTRATOR,  false, &HandleDebugLoadZ,                  "", NULL },
                { "packet",         SEC_ADMINISTRATOR,  false, &HandleDebugPacketCommand,          "", NULL },
                { "guildevent",     SEC_ADMINISTRATOR,  false, &HandleDebugGuildEventCommand,      "", NULL },
                { "log",            SEC_ADMINISTRATOR,  false, &HandleDebugLogCommand,             "", NULL },
                { NULL,             SEC_PLAYER,         false, NULL,                               "", NULL }
            };
            static ChatCommand commandTable[] =
            {
                { "debug",          SEC_MODERATOR,      true,  NULL,                  "", debugCommandTable },
                { "wpgps",          SEC_ADMINISTRATOR,  false, &HandleWPGPSCommand,                "", NULL },
                { NULL,             SEC_PLAYER,         false, NULL,                  "",              NULL }
            };
            return commandTable;
        }

        static bool HandleDebugLogCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* result = strtok((char*)args, " ");
            if (!result)
                return false;

            uint32 opcodeId  = uint32(atoi(result));
            if (opcodeId == 0 && *result != '0')
                return false;

            WorldPacket data(Opcodes(opcodeId), 10);;
            ObjectGuid playerGuid = handler->GetSession()->GetPlayer()->GetGUID();

            switch (opcodeId)
            {
                case 4101:
                {
                    data.WriteBit(false);   // Inversed, Unk
                    data.WriteBit(false);   // Inversed, Unk
                    data.WriteBit(false);   // Inversed, has UInt32 - bit8

                    uint8 bits[8] = { 7, 4, 5, 3, 0, 2, 6, 1 };
                    data.WriteBitInOrder(playerGuid, bits);

                    uint8 bits2[8] = { 6, 4, 2, 0, 5, 7, 3, 1 };
                    data.WriteBitInOrder(playerGuid, bits2);

                    data.WriteBit(false);   // Inversed, Unk
                    data.WriteBit(false);   // Inversed, Unk

                    data << uint32(100784);

                    uint8 bytes[8] = { 1, 3, 4, 7, 5, 0, 6, 2 };
                    data.WriteBytesSeq(playerGuid, bytes);

                    data << float(1.0f);    // Unk

                    uint8 bytes2[8] = { 3, 5, 7, 2, 4, 6, 0, 1 };
                    data.WriteBytesSeq(playerGuid, bytes2);

                    data << float(1.0f);    // Unk
                    break;
                }
                case 4385:
                {
                    uint8 bits[8] = { 2, 5, 0, 1, 3, 6, 4, 7 };
                    data.WriteBitInOrder(playerGuid, bits);

                    data.WriteByteSeq(playerGuid[0]);
                    data.WriteByteSeq(playerGuid[1]);
                    data.WriteByteSeq(playerGuid[4]);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[6]);
                    data << uint8(2);
                    data.WriteByteSeq(playerGuid[3]);
                    data << uint32(100784);
                    data.WriteByteSeq(playerGuid[2]);
                    data.WriteByteSeq(playerGuid[7]);
                    break;
                }
                case 4501:
                {
                    // Display channel bar
                    data.WriteBit(false);
                    data.WriteBit(true);    // Unk bit56

                    uint8 bits[8] = { 6, 0, 4, 1, 2, 3, 5, 7 };
                    data.WriteBitInOrder(playerGuid, bits);

                    data << uint32(100784);
                    data << uint32(100784);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[6]);
                    data.WriteByteSeq(playerGuid[4]);
                    data << uint32(100784);
                    data.WriteByteSeq(playerGuid[7]);
                    data.WriteByteSeq(playerGuid[1]);
                    data.WriteByteSeq(playerGuid[3]);
                    data << uint32(100784);
                    data.WriteByteSeq(playerGuid[2]);
                    data.WriteByteSeq(playerGuid[0]);
                    break;
                }
                case 4518:
                {
                    // Show cast bar
                    data.WriteBit(playerGuid[2]);
                    data.WriteBit(playerGuid[1]);
                    data.WriteBit(true);    // Unk bit40
                    data.WriteBit(playerGuid[1]);
                    data.WriteBit(playerGuid[4]);
                    data.WriteBit(playerGuid[0]);
                    data.WriteBit(playerGuid[3]);
                    data.WriteBit(playerGuid[2]);
                    data.WriteBit(playerGuid[3]);
                    data.WriteBit(playerGuid[5]);
                    data.WriteBit(playerGuid[7]);
                    data.WriteBit(playerGuid[6]);
                    data.WriteBit(playerGuid[0]);
                    data.WriteBit(playerGuid[6]);
                    data.WriteBit(playerGuid[5]);
                    data.WriteBit(playerGuid[4]);
                    data.WriteBit(playerGuid[7]);

                    data.WriteByteSeq(playerGuid[0]);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[1]);
                    data.WriteByteSeq(playerGuid[1]);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[6]);
                    data << uint32(100784);
                    data << uint32(100784);
                    data << uint32(100784);
                    data << uint32(100784);
                    data.WriteByteSeq(playerGuid[0]);
                    data.WriteByteSeq(playerGuid[2]);
                    data.WriteByteSeq(playerGuid[2]);
                    data.WriteByteSeq(playerGuid[3]);
                    data.WriteByteSeq(playerGuid[7]);
                    data.WriteByteSeq(playerGuid[3]);
                    data.WriteByteSeq(playerGuid[4]);
                    data.WriteByteSeq(playerGuid[7]);
                    data << uint32(100784);
                    data.WriteByteSeq(playerGuid[4]);
                    data.WriteByteSeq(playerGuid[6]);
                    break;
                }
                default:
                    break;
            }

            handler->GetSession()->SendPacket(&data, true);

            return true;
        }

        static bool HandleDebugGuildEventCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* result = strtok((char*)args, " ");
            if (!result)
                return false;

            uint32 opcodeId = uint32(atoi(result));
            if (opcodeId == 0 && *result != '0')
                return false;

            switch (opcodeId)
            {
                case 0x20:
                {
                    // La migration de votre guilde est terminee. Rendez-vous sur [cette page Internet] pour de plus amples informations.
                    Player* player = handler->GetSession()->GetPlayer();
                    WorldPacket data(Opcodes(1346), 20);
                    ObjectGuid playerGuid = player->GetGUID();

                    data.WriteBit(playerGuid[3]);
                    data.WriteBit(playerGuid[2]);
                    data.WriteBit(playerGuid[6]);
                    data.WriteBit(playerGuid[1]);
                    data.WriteBits(strlen(player->GetName()), 8);
                    data.WriteBit(playerGuid[5]);
                    data.WriteBit(playerGuid[7]);
                    data.WriteBit(playerGuid[0]);
                    data.WriteBit(playerGuid[4]);

                    data.WriteByteSeq(playerGuid[0]);
                    data.WriteByteSeq(playerGuid[2]);
                    data.WriteByteSeq(playerGuid[3]);
                    data.WriteByteSeq(playerGuid[1]);
                    data.WriteByteSeq(playerGuid[6]);
                    data.WriteByteSeq(playerGuid[4]);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[7]);
                    if (strlen(player->GetName()))
                        data.append(player->GetName(), strlen(player->GetName()));

                    player->GetSession()->SendPacket(&data, true);

                    break;
                }
                case 0x2F:
                {
                    // ??
                    Player* player = handler->GetSession()->GetPlayer();
                    WorldPacket data(Opcodes(1375), 20);
                    ObjectGuid playerGuid = player->GetGUID();

                    data.WriteBit(playerGuid[3]);
                    data.WriteBit(playerGuid[1]);
                    data.WriteBit(playerGuid[0]);
                    data.WriteBit(playerGuid[5]);
                    data.WriteBits(strlen(player->GetName()), 8);
                    data.WriteBit(playerGuid[2]);
                    data.WriteBit(playerGuid[4]);
                    data.WriteBit(playerGuid[7]);
                    data.WriteBit(1);               // Unk
                    data.WriteBit(playerGuid[6]);

                    data.WriteByteSeq(playerGuid[3]);
                    data.WriteByteSeq(playerGuid[1]);
                    if (strlen(player->GetName()))
                        data.append(player->GetName(), strlen(player->GetName()));
                    data.WriteByteSeq(playerGuid[6]);
                    data.WriteByteSeq(playerGuid[7]);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[2]);
                    data.WriteByteSeq(playerGuid[4]);
                    data.WriteByteSeq(playerGuid[0]);

                    player->GetSession()->SendPacket(&data, true);

                    break;
                }
                case 0x55:
                {
                    // ??
                    Player* player = handler->GetSession()->GetPlayer();
                    WorldPacket data(Opcodes(3179), 20);
                    ObjectGuid playerGuid = player->GetGUID();

                    data.WriteBit(playerGuid[4]);
                    data.WriteBit(playerGuid[0]);
                    data.WriteBit(playerGuid[7]);
                    data.WriteBit(playerGuid[3]);
                    data.WriteBits(strlen(player->GetName()), 7);
                    data.WriteBit(playerGuid[6]);
                    data.WriteBit(playerGuid[5]);
                    data.WriteBit(playerGuid[1]);
                    data.WriteBit(playerGuid[2]);

                    data.WriteByteSeq(playerGuid[0]);
                    data.WriteByteSeq(playerGuid[4]);
                    data.WriteByteSeq(playerGuid[5]);
                    data.WriteByteSeq(playerGuid[1]);
                    data.WriteByteSeq(playerGuid[7]);
                    data.WriteByteSeq(playerGuid[2]);
                    if (strlen(player->GetName()))
                        data.append(player->GetName(), strlen(player->GetName()));
                    data.WriteByteSeq(playerGuid[3]);
                    data.WriteByteSeq(playerGuid[6]);

                    player->GetSession()->SendPacket(&data, true);

                    break;
                }
                default:
                    break;
            }

            return true;
        }

        static bool HandleDebugPacketCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* result = strtok((char*)args, " ");
            if (!result)
                return false;

            uint32 opcodeId  = uint32(atoi(result));
            if (opcodeId == 0 && *result != '0')
                return false;

            char* value = strtok(NULL, " ");
            uint32 sendValue = value ? uint32(atoi(value)) : 0;

            WorldPacket data(Opcodes(opcodeId), 4);
            data << uint32(sendValue);
            handler->GetSession()->SendPacket(&data, true);

            return true;
        }

        static bool HandleSendTradeStatus(ChatHandler* handler, char const* args)
        {
            // USAGE: .debug play cinematic #cinematicid
            // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 id = atoi((char*)args);

            handler->GetSession()->SendTradeStatus(TradeStatus(id));
            return true;
        }

        static bool HandleSendMailStatus(ChatHandler* handler, char const* args)
        {
            // USAGE: .debug play cinematic #cinematicid
            // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 id = atoi((char*)args);
            uint32 id2 = atoi((char*)args);

            handler->GetSession()->GetPlayer()->SendMailResult(0, MailResponseType(id), MailResponseResult(id2));
            return true;
        }

        static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
        {
            // USAGE: .debug play cinematic #cinematicid
            // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 id = atoi((char*)args);

            if (!sCinematicSequencesStore.LookupEntry(id))
            {
                handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, id);
                handler->SetSentErrorMessage(true);
                return false;
            }

            handler->GetSession()->GetPlayer()->SendCinematicStart(id);
            return true;
        }

        static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
        {
            // USAGE: .debug play movie #movieid
            // #movieid - ID decimal number from Movie.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 id = atoi((char*)args);

            if (!sMovieStore.LookupEntry(id))
            {
                handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, id);
                handler->SetSentErrorMessage(true);
                return false;
            }

            handler->GetSession()->GetPlayer()->SendMovieStart(id);
            return true;
        }

        //Play sound
        static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
        {
            // USAGE: .debug playsound #soundid
            // #soundid - ID decimal number from SoundEntries.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 soundId = atoi((char*)args);

            if (!sSoundEntriesStore.LookupEntry(soundId))
            {
                handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
                handler->SetSentErrorMessage(true);
                return false;
            }

            Unit* unit = handler->getSelectedUnit();
            if (!unit)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            if (handler->GetSession()->GetPlayer()->GetSelection())
                unit->PlayDistanceSound(soundId, handler->GetSession()->GetPlayer());
            else
                unit->PlayDirectSound(soundId, handler->GetSession()->GetPlayer());

            handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
            return true;
        }

        static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* result = strtok((char*)args, " ");
            if (!result)
                return false;

            uint8 failNum = (uint8)atoi(result);
            if (failNum == 0 && *result != '0')
                return false;

            char* fail1 = strtok(NULL, " ");
            uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;

            char* fail2 = strtok(NULL, " ");
            uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;

            WorldPacket data(SMSG_CAST_FAILED, 5);
            data << uint8(0);
            data << uint32(133);
            data << uint8(failNum);
            if (fail1 || fail2)
                data << uint32(failArg1);
            if (fail2)
                data << uint32(failArg2);

            handler->GetSession()->SendPacket(&data);

            return true;
        }

        static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            InventoryResult msg = InventoryResult(atoi(args));
            handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
            return true;
        }

        static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            SellResult msg = SellResult(atoi(args));
            handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0);
            return true;
        }

        static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            BuyResult msg = BuyResult(atoi(args));
            handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
            return true;
        }

        static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
        {
            Unit* unit = handler->getSelectedUnit();
            Player* player = NULL;
            if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
                player = handler->GetSession()->GetPlayer();
            else
                player = (Player*)unit;

            if (!unit)
                unit = player;

            std::ifstream ifs("opcode.txt");
            if (ifs.bad())
                return false;

            // remove comments from file
            std::stringstream parsedStream;
            while (!ifs.eof())
            {
                char commentToken[2];
                ifs.get(commentToken[0]);
                if (commentToken[0] == '/' && !ifs.eof())
                {
                    ifs.get(commentToken[1]);
                    // /* comment
                    if (commentToken[1] == '*')
                    {
                        while (!ifs.eof())
                        {
                            ifs.get(commentToken[0]);
                            if (commentToken[0] == '*' && !ifs.eof())
                            {
                                ifs.get(commentToken[1]);
                                if (commentToken[1] == '/')
                                    break;
                                else
                                    ifs.putback(commentToken[1]);
                            }
                        }
                        continue;
                    }
                    // line comment
                    else if (commentToken[1] == '/')
                    {
                        std::string str;
                        getline(ifs, str);
                        continue;
                    }
                    // regular data
                    else
                        ifs.putback(commentToken[1]);
                }
                parsedStream.put(commentToken[0]);
            }
            ifs.close();

            uint32 opcode;
            parsedStream >> opcode;

            WorldPacket data(Opcodes(opcode), 0);

            while (!parsedStream.eof())
            {
                std::string type;
                parsedStream >> type;

                if (type == "")
                    break;

                if (type == "uint8")
                {
                    uint16 val1;
                    parsedStream >> val1;
                    data << uint8(val1);
                }
                else if (type == "uint16")
                {
                    uint16 val2;
                    parsedStream >> val2;
                    data << val2;
                }
                else if (type == "uint32")
                {
                    uint32 val3;
                    parsedStream >> val3;
                    data << val3;
                }
                else if (type == "uint64")
                {
                    uint64 val4;
                    parsedStream >> val4;
                    data << val4;
                }
                else if (type == "float")
                {
                    float val5;
                    parsedStream >> val5;
                    data << val5;
                }
                else if (type == "string")
                {
                    std::string val6;
                    parsedStream >> val6;
                    data << val6;
                }
                else if (type == "appitsguid")
                {
                    data.append(unit->GetPackGUID());
                }
                else if (type == "appmyguid")
                {
                    data.append(player->GetPackGUID());
                }
                else if (type == "appgoguid")
                {
                    GameObject* obj = handler->GetNearbyGameObject();
                    if (!obj)
                    {
                        handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
                        handler->SetSentErrorMessage(true);
                        ifs.close();
                        return false;
                    }
                    data.append(obj->GetPackGUID());
                }
                else if (type == "goguid")
                {
                    GameObject* obj = handler->GetNearbyGameObject();
                    if (!obj)
                    {
                        handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
                        handler->SetSentErrorMessage(true);
                        ifs.close();
                        return false;
                    }
                    data << uint64(obj->GetGUID());
                }
                else if (type == "myguid")
                {
                    data << uint64(player->GetGUID());
                }
                else if (type == "itsguid")
                {
                    data << uint64(unit->GetGUID());
                }
                else if (type == "itspos")
                {
                    data << unit->GetPositionX();
                    data << unit->GetPositionY();
                    data << unit->GetPositionZ();
                }
                else if (type == "mypos")
                {
                    data << player->GetPositionX();
                    data << player->GetPositionY();
                    data << player->GetPositionZ();
                }
                else
                {
                    sLog->outError(LOG_FILTER_GENERAL, "Sending opcode that has unknown type '%s'", type.c_str());
                    break;
                }
            }
            sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending opcode %u", data.GetOpcode());
            data.hexlike();
            player->GetSession()->SendPacket(&data, true);
            handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
            return true;
        }

        static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
        {
            char* w = strtok((char*)args, " ");
            char* s = strtok(NULL, " ");

            if (!w || !s)
                return false;

            uint32 world = (uint32)atoi(w);
            uint32 state = (uint32)atoi(s);
            handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
            return true;
        }

        static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
        {
            Player* player = handler->GetSession()->GetPlayer();
            if (!player->isDebugAreaTriggers)
            {
                handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
                player->isDebugAreaTriggers = true;
            }
            else
            {
                handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
                player->isDebugAreaTriggers = false;
            }
            return true;
        }

        //Send notification in channel
        static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char const* name = "test";
            uint8 code = atoi(args);

            WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
            data << code;                                           // notify type
            data << name;                                           // channel name
            data << uint32(0);
            data << uint32(0);
            handler->GetSession()->SendPacket(&data);
            return true;
        }

        //Send notification in chat
        static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char const* msg = "testtest";
            uint8 type = atoi(args);
            WorldPacket data;
            ChatHandler::FillMessageData(&data, handler->GetSession(), type, 0, "chan", handler->GetSession()->GetPlayer()->GetGUID(), msg, handler->GetSession()->GetPlayer());
            handler->GetSession()->SendPacket(&data);
            return true;
        }

        static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args)
        {
            uint32 msg = atol((char*)args);
            handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg);
            return true;
        }

        static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
        {
            Creature* target = handler->getSelectedCreature();
            if (!target)
                return false;

            handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s", target->GetName(), target->GetGUIDLow(), target->GetDBTableGUIDLow(), target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName() : "offline") : "no loot recipient");
            return true;
        }

        static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args)
        {
            uint32 msg = atol((char*)args);
            handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
            return true;
        }

        static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            std::string itemState = args;

            ItemUpdateState state = ITEM_UNCHANGED;
            bool listQueue = false;
            bool checkAll = false;

            if (itemState == "unchanged")
                state = ITEM_UNCHANGED;
            else if (itemState == "changed")
                state = ITEM_CHANGED;
            else if (itemState == "new")
                state = ITEM_NEW;
            else if (itemState == "removed")
                state = ITEM_REMOVED;
            else if (itemState == "queue")
                listQueue = true;
            else if (itemState == "check_all")
                checkAll = true;
            else
                return false;

            Player* player = handler->getSelectedPlayer();
            if (!player)
                player = handler->GetSession()->GetPlayer();

            if (!listQueue && !checkAll)
            {
                itemState = "The player has the following " + itemState + " items: ";
                handler->SendSysMessage(itemState.c_str());
                for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
                {
                    if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
                        continue;

                    if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
                    {
                        if (Bag* bag = item->ToBag())
                        {
                            for (uint8 j = 0; j < bag->GetBagSize(); ++j)
                                if (Item* item2 = bag->GetItemByPos(j))
                                    if (item2->GetState() == state)
                                        handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
                        }
                        else if (item->GetState() == state)
                            handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
                    }
                }
            }

            if (listQueue)
            {
                std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
                for (size_t i = 0; i < updateQueue.size(); ++i)
                {
                    Item* item = updateQueue[i];
                    if (!item)
                        continue;

                    Bag* container = item->GetContainer();
                    uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);

                    std::string st;
                    switch (item->GetState())
                    {
                        case ITEM_UNCHANGED:
                            st = "unchanged";
                            break;
                        case ITEM_CHANGED:
                            st = "changed";
                            break;
                        case ITEM_NEW:
                            st = "new";
                            break;
                        case ITEM_REMOVED:
                            st = "removed";
                            break;
                    }

                    handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
                }
                if (updateQueue.empty())
                    handler->PSendSysMessage("The player's updatequeue is empty");
            }

            if (checkAll)
            {
                bool error = false;
                std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
                for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
                {
                    if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
                        continue;

                    Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
                    if (!item)
                        continue;

                    if (item->GetSlot() != i)
                    {
                        handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
                        error = true;
                        continue;
                    }

                    if (item->GetOwnerGUID() != player->GetGUID())
                    {
                        handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                        error = true;
                        continue;
                    }

                    if (Bag* container = item->GetContainer())
                    {
                        handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                        error = true;
                        continue;
                    }

                    if (item->IsInUpdateQueue())
                    {
                        uint16 qp = item->GetQueuePos();
                        if (qp > updateQueue.size())
                        {
                            handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
                            error = true;
                            continue;
                        }

                        if (updateQueue[qp] == NULL)
                        {
                            handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
                            error = true;
                            continue;
                        }

                        if (updateQueue[qp] != item)
                        {
                            handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
                            error = true;
                            continue;
                        }
                    }
                    else if (item->GetState() != ITEM_UNCHANGED)
                    {
                        handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
                        error = true;
                        continue;
                    }

                    if (Bag* bag = item->ToBag())
                    {
                        for (uint8 j = 0; j < bag->GetBagSize(); ++j)
                        {
                            Item* item2 = bag->GetItemByPos(j);
                            if (!item2)
                                continue;

                            if (item2->GetSlot() != j)
                            {
                                handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
                                error = true;
                                continue;
                            }

                            if (item2->GetOwnerGUID() != player->GetGUID())
                            {
                                handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
                                error = true;
                                continue;
                            }

                            Bag* container = item2->GetContainer();
                            if (!container)
                            {
                                handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
                                error = true;
                                continue;
                            }

                            if (container != bag)
                            {
                                handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                                error = true;
                                continue;
                            }

                            if (item2->IsInUpdateQueue())
                            {
                                uint16 qp = item2->GetQueuePos();
                                if (qp > updateQueue.size())
                                {
                                    handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
                                    error = true;
                                    continue;
                                }

                                if (updateQueue[qp] == NULL)
                                {
                                    handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
                                    error = true;
                                    continue;
                                }

                                if (updateQueue[qp] != item2)
                                {
                                    handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
                                    error = true;
                                    continue;
                                }
                            }
                            else if (item2->GetState() != ITEM_UNCHANGED)
                            {
                                handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
                                error = true;
                                continue;
                            }
                        }
                    }
                }

                for (size_t i = 0; i < updateQueue.size(); ++i)
                {
                    Item* item = updateQueue[i];
                    if (!item)
                        continue;

                    if (item->GetOwnerGUID() != player->GetGUID())
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                        error = true;
                        continue;
                    }

                    if (item->GetQueuePos() != i)
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
                        error = true;
                        continue;
                    }

                    if (item->GetState() == ITEM_REMOVED)
                        continue;

                    Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());

                    if (test == NULL)
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
                        error = true;
                        continue;
                    }

                    if (test != item)
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, an item which guid is %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
                        error = true;
                        continue;
                    }
                }
                if (!error)
                    handler->SendSysMessage("All OK!");
            }

            return true;
        }

        static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
        {
            sBattlegroundMgr->ToggleTesting();
            return true;
        }

        static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
        {
            sBattlegroundMgr->ToggleArenaTesting();
            return true;
        }

        static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
        {
            Creature* target = handler->getSelectedCreature();
            if (!target || target->isTotem() || target->isPet())
                return false;

            std::list<HostileReference*>& threatList = target->getThreatManager().getThreatList();
            std::list<HostileReference*>::iterator itr;
            uint32 count = 0;
            handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName(), target->GetGUIDLow());
            for (itr = threatList.begin(); itr != threatList.end(); ++itr)
            {
                Unit* unit = (*itr)->getTarget();
                if (!unit)
                    continue;
                ++count;
                handler->PSendSysMessage("   %u.   %s   (guid %u)  - threat %f", count, unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
            }
            handler->SendSysMessage("End of threat list.");
            return true;
        }

        static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target)
                target = handler->GetSession()->GetPlayer();
            HostileReference* ref = target->getHostileRefManager().getFirst();
            uint32 count = 0;
            handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName(), target->GetGUIDLow());
            while (ref)
            {
                if (Unit* unit = ref->getSource()->getOwner())
                {
                    ++count;
                    handler->PSendSysMessage("   %u.   %s   (guid %u)  - threat %f", count, unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
                }
                ref = ref->next();
            }
            handler->SendSysMessage("End of hostil reference list.");
            return true;
        }

        static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target || target->IsVehicle())
                return false;

            if (!args)
                return false;

            char* i = strtok((char*)args, " ");
            if (!i)
                return false;

            uint32 id = (uint32)atoi(i);
            //target->SetVehicleId(id);
            handler->PSendSysMessage("Vehicle id set to %u", id);
            return true;
        }

        static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target)// || !target->IsVehicle())
                return false;

            if (!args)
                return false;

            char* i = strtok((char*)args, " ");
            if (!i)
                return false;

            char* j = strtok(NULL, " ");

            int32 entry = (int32)atoi(i);
            int8 seatId = j ? (int8)atoi(j) : -1;

            if (entry == -1)
                target->EnterVehicle(handler->GetSession()->GetPlayer(), seatId);
            else if (!entry)
                handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
            else
            {
                Creature* passenger = NULL;
                JadeCore::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
                JadeCore::CreatureSearcher<JadeCore::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
                handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
                if (!passenger || passenger == target)
                    return false;
                passenger->EnterVehicle(target, seatId);
            }

            handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
            return true;
        }

        static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            char* i = strtok(NULL, " ");

            if (!e)
                return false;

            uint32 entry = (uint32)atoi(e);

            float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
            handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());

            if (!i)
                return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o);

            uint32 id = (uint32)atoi(i);

            CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);

            if (!ci)
                return false;

            VehicleEntry const* ve = sVehicleStore.LookupEntry(id);

            if (!ve)
                return false;

            Creature* v = new Creature;

            Map* map = handler->GetSession()->GetPlayer()->GetMap();

            if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o))
            {
                delete v;
                return false;
            }

            map->AddToMap(v->ToCreature());

            return true;
        }

        static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
        {
            const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
            std::ostringstream ss;
            while (ss.str().size() < 128000)
                ss << stuffingString;
            handler->SendSysMessage(ss.str().c_str());
            return true;
        }

        static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* t = strtok((char*)args, " ");
            char* p = strtok(NULL, " ");
            if (!t)
                return false;

            std::set<uint32> terrainswap;
            std::set<uint32> phaseId;

            terrainswap.insert((uint32)atoi(t));

            if (p)
                phaseId.insert((uint32)atoi(p));

            handler->GetSession()->SendSetPhaseShift(phaseId, terrainswap);
            return true;
        }

        static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            char* f = strtok(NULL, " ");

            if (!e || !f)
                return false;

            uint32 guid = (uint32)atoi(e);
            uint32 index = (uint32)atoi(f);

            Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

            if (!i)
                return false;

            if (index >= i->GetValuesCount())
                return false;

            uint32 value = i->GetUInt32Value(index);

            handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);

            return true;
        }

        static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            char* f = strtok(NULL, " ");
            char* g = strtok(NULL, " ");

            if (!e || !f || !g)
                return false;

            uint32 guid = (uint32)atoi(e);
            uint32 index = (uint32)atoi(f);
            uint32 value = (uint32)atoi(g);

            Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

            if (!i)
                return false;

            if (index >= i->GetValuesCount())
                return false;

            i->SetUInt32Value(index, value);

            return true;
        }

        static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            if (!e)
                return false;

            uint32 guid = (uint32)atoi(e);

            Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

            if (!i)
                return false;

            handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
            sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());

            return true;
        }

        //show animation
        static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            uint32 animId = atoi((char*)args);
            handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId);
            return true;
        }

        static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
        {
            if (Unit* unit = handler->getSelectedUnit())
                handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not ");
            return true;
        }

        static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            Unit* unit = handler->getSelectedUnit();
            if (!unit)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            int32 state = atoi((char*)args);
            if (!state)
            {
                // reset all states
                for (int i = 1; i <= 32; ++i)
                    unit->ModifyAuraState(AuraStateType(i), false);
                return true;
            }

            unit->ModifyAuraState(AuraStateType(abs(state)), state > 0);
            return true;
        }

        static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* x = strtok((char*)args, " ");
            char* y = strtok(NULL, " ");
            char* z = strtok(NULL, " ");

            if (!x || !y)
                return false;

            WorldObject* target = handler->getSelectedObject();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint64 guid = target->GetGUID();

            uint32 opcode = (uint32)atoi(x);
            if (opcode >= target->GetValuesCount())
            {
                handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
                return false;
            }

            bool isInt32 = true;
            if (z)
                isInt32 = (bool)atoi(z);

            if (isInt32)
            {
                uint32 value = (uint32)atoi(y);
                target->SetUInt32Value(opcode , value);
                handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
            }
            else
            {
                float value = (float)atof(y);
                target->SetFloatValue(opcode , value);
                handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
            }

            return true;
        }

        static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* x = strtok((char*)args, " ");
            char* z = strtok(NULL, " ");

            if (!x)
                return false;

            Unit* target = handler->getSelectedUnit();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint64 guid = target->GetGUID();

            uint32 opcode = (uint32)atoi(x);
            if (opcode >= target->GetValuesCount())
            {
                handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
                return false;
            }

            bool isInt32 = true;
            if (z)
                isInt32 = (bool)atoi(z);

            if (isInt32)
            {
                uint32 value = target->GetUInt32Value(opcode);
                handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
            }
            else
            {
                float value = target->GetFloatValue(opcode);
                handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
            }

            return true;
        }

        static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            char* x = strtok((char*)args, " ");
            char* y = strtok(NULL, " ");

            if (!x || !y)
                return false;

            uint32 opcode = (uint32)atoi(x);
            int value = atoi(y);

            if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
            {
                handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount());
                return false;
            }

            int currentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(opcode);

            currentValue += value;
            handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, (uint32)currentValue);

            handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue);

            return true;
        }

        static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            uint32 updateIndex;
            uint32 value;

            char* index = strtok((char*)args, " ");

            Unit* unit = handler->getSelectedUnit();
            if (!unit)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            if (!index)
                return true;

            updateIndex = atoi(index);
            //check updateIndex
            if (unit->GetTypeId() == TYPEID_PLAYER)
            {
                if (updateIndex >= PLAYER_END)
                    return true;
            }
            else if (updateIndex >= UNIT_END)
                return true;

            char* val = strtok(NULL, " ");
            if (!val)
            {
                value = unit->GetUInt32Value(updateIndex);

                handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value);
                return true;
            }

            value = atoi(val);

            handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value);

            unit->SetUInt32Value(updateIndex, value);

            return true;
        }

        static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            WorldObject* target = handler->getSelectedObject();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            char* x = strtok((char*)args, " ");
            char* y = strtok(NULL, " ");

            if (!x || !y)
                return false;

            uint32 opcode = (uint32)atoi(x);
            uint32 val = (uint32)atoi(y);
            if (val > 32)                                         //uint32 = 32 bits
                return false;

            uint32 value = val ? 1 << (val - 1) : 0;
            target->SetUInt32Value(opcode,  value);

            handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value);
            return true;
        }

        static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target)
                target = handler->GetSession()->GetPlayer();

            if (!*args)
            {
                //! Display case
                handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
            }
            else
            {
                char* mask1 = strtok((char*)args, " ");
                if (!mask1)
                    return false;

                char* mask2 = strtok(NULL, " \n");

                uint32 moveFlags = (uint32)atoi(mask1);
                target->SetUnitMovementFlags(moveFlags);

                if (mask2)
                {
                    uint32 moveFlagsExtra = uint32(atoi(mask2));
                    target->SetExtraUnitMovementFlags(moveFlagsExtra);
                }

                target->SendMovementFlagUpdate();
                handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
            }

            return true;
        }

        static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
        {
            Player* player = handler->GetSession()->GetPlayer();

            sLog->outInfo(LOG_FILTER_SQL_DEV, "(@PATH, XX, %.3f, %.3f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());

            handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
            return true;
        }

        static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* args)
        {
            Unit* unit = handler->getSelectedUnit();
            Player* player = handler->GetSession()->GetPlayer();
            if (unit && unit->GetTypeId() == TYPEID_PLAYER)
                player = unit->ToPlayer();

            player->GetPhaseMgr().SendDebugReportToPlayer(handler->GetSession()->GetPlayer());
            return true;
        }

        static bool HandleDebugMoveJump(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            WorldObject* target = handler->getSelectedObject();
            if (!target || !target->ToUnit())
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            char* cx        = strtok((char*)args, " ");
            char* cy        = strtok(NULL, " ");
            char* cz        = strtok(NULL, " ");
            char* cspeedXY  = strtok(NULL, " ");
            char* cspeedZ   = strtok(NULL, " ");

            if (!cx || !cy || !cz || !cspeedXY || !cspeedZ)
                return false;

            float x         = (float)atof(cx);
            float y         = (float)atof(cy);
            float z         = (float)atof(cz);
            float speedXY   = (float)atof(cspeedXY);
            float speedZ    = (float)atof(cspeedZ);

            target->ToUnit()->GetMotionMaster()->MoveJump(x, y,z, speedXY, speedZ);
            return true;
        }

        static bool HandleDebugMoveBackward(ChatHandler* handler, char const* args)
        {
            if (!*args)
                return false;

            WorldObject* target = handler->getSelectedObject();
            if (!target || !target->ToUnit())
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            char* cx        = strtok((char*)args, " ");
            char* cy        = strtok(NULL, " ");
            char* cz        = strtok(NULL, " ");

            if (!cx || !cy || !cz)
                return false;

            float x         = (float)atof(cx);
            float y         = (float)atof(cy);
            float z         = (float)atof(cz);

            target->ToUnit()->GetMotionMaster()->MoveBackward(0, x, y,z);
            return true;
        }

        static bool HandleDebugLoadZ(ChatHandler* handler, char const* args)
        {
            for (auto gameobject: sObjectMgr->_gameObjectDataStore)
            {
                GameObjectData data = gameobject.second;

                if (!data.posZ)
                {
                    Map* map = sMapMgr->FindMap(data.mapid, 0);

                    if (!map)
                        map = sMapMgr->CreateMap(data.mapid, handler->GetSession()->GetPlayer());

                    if (map)
                    {
                        float newPosZ = map->GetHeight(data.phaseMask, data.posX, data.posY, MAX_HEIGHT, true);

                        if (newPosZ && newPosZ != -200000.0f)
                            WorldDatabase.PExecute("UPDATE gameobject SET position_z = %f WHERE guid = %u", newPosZ, gameobject.first);
                    }
                }
            }

            return true;
        }
};

void AddSC_debug_commandscript()
{
    new debug_commandscript();
}
 